Skill List
Browse by battle cell and element. Each entry pairs a main card ultimate with the support skill provided by charge.
Ultimate / Support · Charges, Hidden Attacks, and Ultimates
Ward

Fire · Ward
- Ultimate
- Emberheart Ruby
Target an adjacent ally or yourself. The next time they are hurt, their next hit deals ×2. Lasts until it triggers. - Support
- Ember Form
While below 40% HP, take 20% less damage.

Wind · Ward
- Ultimate
- Windgrain Silver
Target an adjacent ally or yourself. The next time they are attacked, they dodge to an adjacent empty square and take no damage; with no empty square they are hurt as usual. Lasts until it triggers. - Support
- Wind Form
If you moved this turn, take 15% less damage.

Earth · Ward
- Ultimate
- Coreblack Stone
Target an adjacent ally or yourself. They immediately gain a shield of 12% of max HP. - Support
- Stone Form
No single hit can take more than 35% of your max HP.

Lightning · Ward
- Ultimate
- Stormvein Lodestone
Target an adjacent ally or yourself. The next time they are hurt, the attacker cannot cast next turn and moves −1. Lasts until it triggers. - Support
- Storm Form
Take 20% less damage while face down.

Water · Ward
- Ultimate
- Tidebirth Amber
Target an adjacent ally or yourself. The next time they would take lethal damage, they are left on 1 HP. Lasts until it triggers. - Support
- Tide Form
Max HP +12%.
Link

Fire · Link
- Ultimate
- Blazeward Charm
Link an adjacent revealed ally. Next turn the linked ally deals +15% on their first hit. - Support
- Ember Pact
Gain 2 Spirit when you take an enemy down.

Wind · Link
- Ultimate
- Featherstep Boots
Link an adjacent revealed ally. Next turn the linked ally moves 1 further, or instead attacks an enemy up to 2 squares away. - Support
- Wind Pact
If you moved this turn, gain 2 Spirit at end of turn.

Earth · Link
- Ultimate
- Bedrock Sentinel
Link an adjacent revealed ally. The linked ally immediately gains a 10% max HP shield and cannot be displaced. - Support
- Stone Pact
After casting an ability, Spirit drops to 2, not 0.

Lightning · Link
- Ultimate
- Arcwind Coil
Link an adjacent revealed ally. On the linked ally’s first attack next turn, deal 25% of your attack to one enemy adjacent to the target. - Support
- Storm Pact
Gain 2 Spirit when hit while face down.

Water · Link
- Ultimate
- Clearwater Chalice
Link an adjacent revealed ally and immediately restore 10% of their max HP. - Support
- Tide Pact
Start at 1 Spirit when revealed, not 0. Each extra copy adds 1 more.
Shift

Fire · Shift
- Ultimate
- Emberflame Beacon
Pull an ally within 3 to a cell beside you. Their next hit deals +20%. - Support
- Ember Step
After being pushed, pulled or swapped, your next hit deals +15%.

Wind · Shift
- Ultimate
- Skyborne Gate
Teleport yourself to any empty cell within 2, passing over pieces. - Support
- Wind Step
After being pushed, pulled or swapped, your next move is +1.

Earth · Shift
- Ultimate
- Stonevein Array
Push an adjacent revealed piece up to 2 squares in a straight line. Stops at any piece or edge. No damage. - Support
- Stone Step
Cannot be pushed, pulled or swapped.

Lightning · Shift
- Ultimate
- Magnetic Spire
Drag a revealed enemy within 3 to a cell beside you. They move 1 less next turn. - Support
- Storm Step
After being pushed, pulled or swapped, deal 20% of your attack to the nearest revealed enemy.

Water · Shift
- Ultimate
- Tidewalk Gallery
Swap places with an ally within 3. Both recover 8% of max HP. - Support
- Tide Step
Recover 12% after being displaced. Up to 3 times per match.
Life

Fire · Life
- Ultimate
- Emberheart Fox
An ally within 2 gains +20% max HP and heals the same amount, for 2 turns. - Support
- Ember Breath
Recover 10% after taking an enemy down.

Wind · Life
- Ultimate
- Windbud Stag
Up to two allies within 2 each gain a 15% max HP shield. - Support
- Wind Breath
If you moved and did not attack this turn, recover 2%. Up to 3 times per match.

Earth · Life
- Ultimate
- Mossplate Tortoise
An ally within 2 permanently gains +15% max HP and heals the same amount. Once per card per battle. - Support
- Stone Breath
Healing you receive is increased by 50%.

Lightning · Life
- Ultimate
- Stormfeather Runner
An ally within 2 gains a 20% shield. When that shield first breaks, they recover 10% max HP and move 1 further next turn. - Support
- Storm Breath
Recover 4% each time you are hit while face down. Up to 3 times per match.

Water · Life
- Ultimate
- Tidesong Dragon
An ally within 2 recovers 30% of max HP and is cleared of burning and movement penalties. - Support
- Tide Breath
The first time you fall below 30% HP, recover 20%. Once per match.
Burst

Fire · Burst
- Ultimate
- Emberfall Rain
Pick a cell within 3: 75% of your attack at the centre, 50% to each orthogonal neighbour; those hit burn for 2 turns, taking 20% of your attack at the start of each (never lethal). - Support
- Ember Wake
Your attack also hits the square directly behind the target for 20% of your attack.

Wind · Burst
- Ultimate
- Windblade Corridor
A straight line up to 4 long takes 55% of your attack and is pushed 1 square along the attack. - Support
- Wind Wake
Attacking in the direction you moved pierces the two squares behind the target for 30% and 15% of your attack.

Earth · Burst
- Ultimate
- Geovein Quakering
All eight cells around you take 50% of your attack and move 1 less next turn. - Support
- Stone Wake
When you go inactive, deal 30% of your attack to every adjacent enemy.

Lightning · Burst
- Ultimate
- Chain Thunderstorm
First target takes 80% of your attack, then it jumps twice to adjacent targets for 60% and 40%. Never the same target twice. - Support
- Storm Wake
When your attack hits a face-down piece, deal 25% of your attack to one enemy adjacent to it.

Water · Burst
- Ultimate
- Tiderush Current
3 cells in a line take 60% of your attack and are dragged 1 square toward you. - Support
- Tide Wake
Your attack also deals 15% of your attack to one enemy adjacent to the target.
Strike

Fire · Strike
- Ultimate
- Scarlet Forge · Corebreak
160% of your attack at range 1; 190% instead if the target is at or below 30% HP. - Support
- Ember Edge
Attack +35% against targets below 30% HP.

Wind · Strike
- Ultimate
- Azure Gale · Voidpierce
Hit the first piece in a straight line within 3 for 140% of your attack, ignoring half of its shield. - Support
- Wind Edge
Attack +25% if you moved before attacking this turn.

Earth · Strike
- Ultimate
- Darkstone · Peakfall
150% of your attack at range 1 and a 1-square push. If it cannot be pushed, add 25%. - Support
- Stone Edge
Your attacks ignore 25% of the target’s shield.

Lightning · Strike
- Ultimate
- Violet Arc · Twinflash
Two hits of 80% of your attack at range 2. Resistance counts once; a face-down card still reveals only one step. - Support
- Storm Edge
Damage +30% when attacking a face-down piece.

Water · Strike
- Ultimate
- Deeptide · Undertow
135% of your attack at range 2, and recover half the damage actually dealt (up to 15% of your own max HP). - Support
- Tide Edge
Attack +15%.
